SD Toolbox 19: 15 grayscale nodes for Substance Designer, built 2019

SD Toolbox 19

A free Substance 3D Designer node library (.sbs) of 15 grayscale utility nodes for procedural texturing: flood fill shortcuts, shape cutting, mask generators (curvature, slope, edge wear, dirt, leaks), blend and transform helpers. Built in 2019, published in 2026 as an archive. MIT license.

Download for Designer 2023+ Designer 2019 to 2022 Source on GitHub Gumroad (pay what you want)

Install

  1. Download the .sbs for your Substance Designer version.
  2. Edit › Preferences › Projects › Library: add the folder holding it (not recursive). The nodes appear under SD_Toolbox_19, with ♠ in front of their names.
  3. Open the package for the ♠ SD Toolbox 19 Showroom graph: one demo of each node.

The 15 nodes

QuickFlood: Substance Designer flood fill node, input and outputs
QuickFlood: flood fill in one node, with size, gradient and random maps.
Dilate: Substance Designer node that fills the gaps between flood fill cells
Dilate: grows each shape's value into the black gaps.
Mask: Size, Substance Designer size selection mask node
Mask: Size: keeps the largest or smallest shapes.
Mask: Random, Substance Designer random selection mask node
Mask: Random: keeps a random share of the shapes.
Cut Simple: Substance Designer shape cutting node
Cut Simple: cuts every shape along a random line.
Sharp Warp: Substance Designer edge chipping warp node
Sharp Warp: chips straight edges into sharp breaks.
Fillet: Substance Designer rounded corners node
Fillet: rounds the shapes' corners.
Tips: Substance Designer shape tips mask node
Tips: isolates the inner and outer tips of the shapes.
Mask: Lazy, Substance Designer curvature, slope and edge wear masks from a height map
Mask: Lazy: 10 masks from a height map (curvature, slopes, edge wear, dirt, leaks, sun bleach).
Compose: Substance Designer pattern composite node
Compose: keeps a pattern only inside large enough shapes.
Custom Cells: Substance Designer bevelled cells node
Custom Cells: turns a shape pattern into bevelled cells.
Combine: Substance Designer add and subtract blend node
Combine: add or subtract through a mask.
Multiply: Substance Designer multiply blend node
Multiply: multiply through a mask.
Transform: Substance Designer transform 2D node with tiling toggles
Transform: transform 2D with tile X, Y or both.
Lazy Curves: Substance Designer preset contrast curves node
Lazy Curves: 9 preset contrast curves.